We modeled this win rate, a percentage between 0% and 100% (though generally between 35% and 70%), as a linear function of mana cost (the cost of a card in-game), and rarity (how rare it is to see the card in draft)
Sure, eight mana to destroy a permanent and give a Powerstone is not a great deal, but youre going to unearth it for value
The platform has a huge audience, and almost every buyer you can imagine is scrolling through it, including casual fans and collectors chasing the best Pokmon cards out there
Shows actual transaction data similar to TCGPlayer
Atraxa, Praetors Voice Im not saying that more Atraxa is necessarily good for the format, but there are certainly people who wanted to play it who werent since they either couldnt get their hands on one or the price was a bit too high
Use PSA for resale liquidity or BGS if you are confident in the centering for a Black Label shot