Each one has a strong questing value that forces opponents to challenge or risk falling behind, and then once challenged and/or banished, their effects activate drawing you cards, forcing opponents to discard or return a character to their hand, and more
If your opponent also spends proactively, we have a very good average draw due to our deck being amongst the greediest archetypes in the game, so we are typically fine with both players only having their draw to play
There are sidequests and minigames you can spend endless time on
Right out of the box, both starter decks have a good mix of cards that dictate each decks playstyle, but one deck seems to have better synergy than its counterpart after playing some matches with both
Speaking of Red, Cast into the Fire may just be the perfect answer to Black Mage cards
And thats it