Wrap Up Alhammarret's Archive | Illustration by Richard Wright This has been a short list, but hopefully with large insights for you
While Ragavan is less impressive in Commander than it is in 1v1 Magic, it still sees a ton of play there
Suspend is a powerful mechanic and is specifically balanced with the knowledge that the card is publicly shown with a timer until its revealed
Most of the powerful additions to the Cube produce degenerate amounts of mana and propel slower controlling decks into the late game, where their most powerful spells can shine
Other takes on this strategy have centered on Brain in a Jar, which has the disadvantage that it can be slow to get going late, but its advantage, in addition to not being an enchantment, is that it has an interesting combination with Days Undoing that allows you to cast Days Undoing on your opponents turn, skipping the end the turn clause, which means that the Days Undoing ends up in your graveyard
Archetypes + Tier List I introduced these in the Sealed Guide, but now we can go over the commons and synergies that make each archetype work