There are a few stand out cards that I'm sure will see play, but beyond those 2-3 the set gets very deep, with a bunch that are good enough to see play, but not strong enough to outclass all the others
I remember jamming this card in my early days of playing Magic--it was easy to recognize the card's power even as a young player
Number 3: Obeka, Brute Chronologist As Ive said previously, to me the best part of new Commander options are cards that create new deck strategies
He fits mid-power pods well and scales naturally with upgrades, remaining effective even on tighter budgets due to reliance on core Zombie synergies instead of narrow combo pieces
In fact, what made these rare cards rare was specifically the fact that these ability were "off-color." Equivalent versions in the proper colors show up in the set at lower rarities
Not only will you be drawing cards consistently, especially in a multiplayer format like Commander, but having no maximum hand size means youll also be able to hold onto them without having to discard to seven during your cleanup step