The good news is that (again, like the lands), Wizards seems to have tried to fix this issue with Commander 2019 , with each deck having at least one or two additional good artifacts on top of Sol Ring, even though this year does not feature an artifact-themed deck
The problem with this was that players could, for example, trigger a Werewolf by playing no spells that turn and then, when the trigger was on the stack, play instants
Repeat with remaining cards and packs
It all comes down to the cards power
Having control over how your early game develops means you're more likely to survive until the mid-to-late game where the deck starts to shine
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