Let's get to the videos, then I'll talk more about Insolent Red
This is the only sketch that doesnt look quite as close as the final painting
"Do this only once each turn" lets you choose whether or not to untap Legolas as the triggered ability resolves
How do you go about making these decisions
A new one of those - Esper Self Bounce - has risen to prominence recently
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color