Even in Standard, Id expect Dig Through Time to be the control draw-engine of choice and to see Treasure Cruise cast a reasonable amount
Pick one of the commanders above, then build the 99 to support its single game plan
If none did, the ability won't trigger at all
For a reasonable 3 mana cost, players can activate their Traveling Chocobo and use it to play any lands or other Chocobo/bird cards in their deck, provided they're in the top spot, potentially gaining a significant upper hand in either standard or commander game types
Some concern has been expressed about this type of card design, but I dont really see her as being a problem card for Commander
Synergistic picks: Doubling Season : Double those lore counters and get to Mega Flare faster Jodah, the Unifier : Cast this cheaper, buff your team, and ride the dragon Null Elemental Blast : underplayed protection spell Omnath, Locus of Mana : Builds a high-MV battlefield for massive Mega Flare payoff Aettir and Priwen This is the most Timmy pick on this list