For this article, however, I'll be tuning the deck around Otrimi, the Ever-Playful
$0.35 Gongaga, Reactor Town Final Fantasy $0.35 Gohn, Town of Ruin Final Fantasy $0.35 Vector, Imperial Capital Final Fantasy $0.35 Sharlayan, Nation of Scholars Final Fantasy $0.49 Balamb Garden, SeeD Academy Final Fantasy $0.35 Treno, Dark City Final Fantasy $0.35 The Gold Saucer Final Fantasy $0.35 Rabanastre, Royal City Final Fantasy $0.35 Windurst, Federation Center Final Fantasy $0.35 Crossroads Village Final Fantasy $0.35 Guadosalam, Farplane Gateway Final Fantasy $0.35 Baron, Airship Kingdom Final Fantasy 0 results found
Without dipping into another color we can run The Chain Veil, which can ramp things a little faster along with Contagion Clasp and Contagion Engine, and blue gives us Clockspinning and Inexorable Tide
You can also pretty easily make it indestructible, which is always a huge plus for your commander
While you'll need a specific deck to make Glorious End work, I wouldn't be a bit surprised to see people trying it because the effect is fun and works well with other potentially painful end-of-turn triggers
The four Star Trek Commander decks carry the following names and color identities: Federation Fleet - Jeskai (Blue, White, Red) Landing Party - Bant (Green, White, Blue) Klingon Fury - Mardu (Red, White, Black) We Are The Borg - Esper (White, Blue, Black) We can make a fairly simple assumption based on the box art which character is going to be the lead Commander for each deck, but it's notable that each box only features one character, when often those who are featured also represent the backup Commander for each precon