The starter deck has an Aggro/go-wide strategy that uses Reanimation from the discard pile to keep the board filled with plenty of threats to an opponent without really caring about what your opponents deck wants to do
Tough, no-nonsense and featuring great support cards too, Steel seems to be a great Ink colour for beginner players
This is another strange rule to me because it seems that you might want to move a character off of a location altogether
Towering tanks loom while every walkway looks one misstep from collapse, making any human presence feel fragile and insurgent
It lacks some of the glamour and broader appeal the other enchanted cards on this list have in spades, and playability-wise its not the strongest
Specifically, its the cards Enchanted Rare variant that has fetched the highest prices to date, showing off the Genies powers in a gorgeous full-art variant as he clicks his fingers to swirl magic around a transforming character floating in the air