WotC baked in so many drawbacks into Dungeon Descent as to make it unplayable
While battles are very hard to evaluate, due to how unique they are, everything else feels like its on the level, being powerful enough to make an impact on a lot of formats without warping any of them beyond recognition
Each deck kit comes with a deck of 60 cards, two of which will be foil cards, as well as playing tools like a paper playmat, 10 damage counters, 1 paper lore tracker token, and a set of game rules
This could happen because an effect put them there from your library at once, or because they were destroyed at the same time (such as two land creatures that were dealt lethal combat damage), for example
Not too bad for aggressive artifact decks, but also not all that inspiring
Spend six to transform Terra, Magical Adept into Esper Terra