You can really go all-in on the explore sub-theme when playing Merfolk, as pairing Hakbal with NicanzilNicanzil, Topography TrackerTopography Tracker, Path of DiscoveryPath of Discovery, Twists and TurnsTwists and Turns and Wildgrowth WalkerWildgrowth Walker is a powerhouse core
it can't be cast with a single Plains or off-color Mox, casting a single Hyppie with it is not enough to win a game, and it's a dead card when you do have enough land
Slot 11 is a rare/mythic, your normal rare from the pack
Whenever Kefka (clown side) attacks, each player must discard a card, and you can then draw a card for each card type discarded
I would argue for the following rule: In the Commander format if a player has thirteen (13) or more poison counters, he or she loses the game
You can partner it with many other combinations, or use it as a clone variant for copy-focused decks