Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power
First strike helps ensure Alesha survives combat and there are tons of great creatures with 2 power and under worth bringing back
Once the end of a dungeon is reached, the card will offer a reward for completion, including the chance to draw additional cards, create token creatures or cast a card without paying its cost
Plus, you will benefit from all of those cool triggers from Nekrataal, Man-o'-War, and Acidic Slime
Without plans of reprinting the mechanic in a Standard set on the horizon, I suspect it will remain a sparsely used Commander or Modern Horizons card for the foreseeable future
Exile both legends, and then meld them into Ragnarok, Divine DeliveranceRagnarok, Divine Deliverance and now you're cooking with gas