When someone is just a little short of a high cost card, this could allow them to be able to get there a turn sooner
Instead, I've been looking for the commanders no one is talking about - but which I think would still make for really fun decks, even if they're not as explosive as some of the other creatures in the set
Bolt Down But Not Out The primary goal of any game of Lorcana is to reach 20 Lore before your opponents
The base set is 292 cards, but add on some 438 other cards by means of variants and whatnot and you have quite the whopper of a set
As a result, any mistakes for dumb shit, misinterptation of math, or misuse of statistics should fall to me, chief idiot of Gametrodon
For the low cost of nothing (at least in terms of card economy), you get a creature that blocks almost all early-game creatures