Summon: Shiva (FIN-078) - FINAL FANTASY: (enchantment) Summon: Shiva (FIN-078) - FINAL FANTASY: (enchantment) Wizards of the Coast NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Pauper NOT LEGAL Vintage NOT LEGAL Penny NOT LEGAL Commander NOT LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander NOT LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh (As this Saga enters and after your draw step, add a lore counter
All Draw, All the Time This deck is very good at drawing cards
Theres also one Traditional Foil card in every pack, with a Traditional Foil Land showing up in 20% of boosters
Felidar Retreat and Rampaging Baloths give us backup ways of making tokens as we play our Towns to make sure that we have enough bodies for The Wandering Minstrel to be lethal, all while drawing an absurd amount of cards with Travel the Overworld Ramp up to seven mana
The non-character cards in this deck further the tactics of the character cards, weakening your opponent's characters, dealing direct damage, making your characters harder to kill, and with the Steel location card Thebes - The Big Olive, you'll gain 2 lore every time a character banishes another character while at that location
Where to Buy - Disney Lorcana: Winterspell Some quick honorable mentions before I finished up, as it's also worth keeping an eye on several other Winterspell cards that look like they have plenty of potential