He fits naturally into Partner decks that plan for extended games, where efficient resource use shapes the outcome
That might not sound too great, but it essentially puts your opponent on a six-turn timer to get rid of Trevenant BREAK, otherwise all of their Pokemon will (probably) be dead after taking 180 damage
Sorceries are played once, its effect happens, and then the Sorcery is discarded
In a multiplayer match, forcing everyone else to discard on turn two while also slipping a 1/1 body out there is nice
To help unify the Werewolves, we came up with a system where all of them transformed from Human to Werewolf using the same condition (no spell getting playedit's night and things are quieter) and Werewolf to Human using a different condition (two spells played on the same turn by the same playerit's day and there's more activity)
Blue has some other ways to animate artifacts that I didnt include here because they also tended to set the artifacts power and toughness considerably lower than 8/8 for instance, The Blackstaff of Waterdeep