All five feature a stained glass-style illustration and a rainbow foil border
While getting benefits from creatures dying is the default Orzhov strategy, as seen with Elenda, the Dusk Rose and Teysa Karlov, even these legendary creatures go above and beyond to either support creature tokens directly or develop a powerhouse creature that can neither be left unchecked nor allowed to die
Plus, with flying, it can chip in for damage while fueling your next explosive turn
As a side note, why is no one playing Recover
These are some of the lessons I learned about building a sideboard in the past few years of competitive Magic
Impact Tremors has always been a great red enchantment for go-wide decks to push extra damage, especially in Commander, but it has a weakness: It sucks when you draw it late