Red gives you access to spells like the old-school Fireball or the much better Comet Storm
For each color pair, Ive selected two synergistic commons that arent necessarily the most powerful in a vacuum but that gain notable value within their intended archetype
Each draft booster of Zendikar Rising contains 16 Magic: The Gathering cards which one rare, three uncommons, ten commons, a basic land and a token
It cares about ramping up a lot of land so they get access to a lot of mana earlier than their opponents
For example, one of my campaigns was built around a city of Elves, another was an underground adventure with Dwarves, and a third one ended with a giant Dragon hoarding treasure
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