Sure, the Double Lariat attack is rather expensive, costing two Psychic Energy and two Colorless, but when there's a need to remove a strong enemy, there's simply no better option than that
Its not surprising that a lot of the Zendikar Rising lands are here, either
Most combo decks in the cube are not good translations and as such trying to do one thing isn't enough, you have the spare space to add alternative combos and can usually find filler cards that work well in both combos
Creatures are a touch more fragile than Artifacts and Enchantments, but even a single turn with Icetill Explorer grants you a huge advantage
I love it, and best of all, Im sure were not even close to fully using the design space around MDFCs
Being only three mana and exiling creatures instead of destroying them, Teysa is a prime example of an Orzhov guild card, and it is no surprise that it is the most valuable black and white card in Ravnica Remastered when paired with the retro border and limited serial number