#9: Hermit Druid Hermit Druid was such a sweet card when all we did with it was keep hitting our land drops in our Living Death decks, all the while accumulating material in the graveyard to ensure Living Death was game-winning
Allows you to look at the top card of your library anytime for strategic plays
With enough cheap cantrips (Flow State, Stock Up, or Gitaxian Probe), you can chain cantrips into counterspells and trigger Jori En on everyone's turn
Whenever you create a Food, Treasure, or Clue token, you also make the other two as well
Furthermore, there's an argument here for Choco to be a strong landfall commander as well, although that archetype is quite cramped to begin with
Plus, having the ability to sideboard into a bigger deck in post-sideboard games is a tool thats being used far more frequently these days