Atraxas mana cost is four different colors of mana, but this is rarely a problem in the Commander format when you have access to so many ramp and mana-fixing spells
This is because its easy to imagine just paying two mana and slamming something massive on the board -- and yeah, it will do that sometimes
It will only force a draw if your opponent has a way of preventing damage to themselves, or you are in a multiplayer game with multiple opponents
Black rituals Dark Ritual, Cabal Ritual, and Songs of the Damned are the most efficient, often netting 1-3 extra mana for a single black Red rituals Seething Song, Desperate Ritual, and Pyretic Ritual fuel storm chains and aggressive commander deployment Multiplayer-scaling rituals Mana Geyser produces mana equal to opponents' tapped lands, regularly generating 10+ mana in Commander Green rituals Channel (banned) showed green's potential, while Elvish Spirit Guide and Rite of Flame offer smaller bursts Graveyard synergies Cabal Ritual's threshold bonus and Past in Flames retrieval reward graveyard-focused builds Building with Rituals Most Commander decks should not run rituals they're card disadvantage in games that go long
Board sweepers fit with both of those goals
Daretti, Scrap Savant 5