Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses
From that, I knew I wanted to create a mechanic that did the same thing over and over
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Their talent seemed endless, and I was a big fan of their work on the LoTR calendar and the Marvel Masterpieces cards from the 90s
Let's see how it breaks down
This relentless, all-in approach means that while your offensive potential is immense, you are inherently vulnerable, often sacrificing hand size for immediate board presence and power