If you want more information on the Spellslinger strategy, you can read my Spellslinger Primer
Outside of the two key signpost uncommons, cards like Aurons Inspiration are vital for boosting your boards damage, making each creature hit for more damage than it would otherwise
Kinda reminds me of Wildest Dreams, but cheaper
The aim here is to cast a bunch of spells and draw a stack of cards, while taking advantage of targeted removal and powerful board wipes to drown your opponents in card advantage
The edict aspect is certainly worse than the other two modes on the Charm combined, often just worse than four damage alone, and it is sorcery
Created to celebrate a landmark event in his life, the birth of his first child, they were given to only to close friends and highly regarded Wizards of the Coast employees